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However, some files and folders are ignored by the checksum generator, which allows us to tinker with certain aspects of the game in mods, via the mod folder system. ![]() The checksum is created by EU4 looking at certain files in its file-structure, and generating a unique key for the contents of those files. However, if you want to get achievements you need to not only play in Ironman mode, but also have the checksum that's the correct one for your version of the game. #Ck2 checksum mods#Since 1.14, it has been possible to play a game in Ironman mode even though your checksum isn't identical to any of the official game versions' (for example, because you play the game with one or several mods that change the checksum). To resolve this, you must exit and restart the game before attempting to play multiplayer. Note that a checksum of XXXX indicates you have entered single player and backed out to main menu. If your opponent’s checksum matches yours, then you are ready to play. In the picture here, the checksum is ce94. #Ck2 checksum code#The quickest way to verify that you are both using a compatible version is to consult the “checksum,” that four letter code following the version number at the bottom left of the main screen. If any of the players have a different checksum, their games are incompatible and the multiplayer game cannot be started. Players using the multiplayer game features need to compare their games to make sure that all players share the same checksum. The player may need to reinstall the game in order to achieve the correct checksum. If, after launching the game, a different checksum is shown compared to what is expected, the player knows that their copy of the game may be missing key components or is corrupted in some way. Players can check the checksum to ensure their games were installed correctly. #Ck2 checksum manual#For instance, the EU4 manual shows an example of "EU4 v1.00b (ce94)". The checksum will appear in the lower left corner of the main screen next to the version number. *These get set to 0 before entering the main menu.Īny chance you could do a modded pointer like before ?, this would help so much since there's already a wide arrange of mods.Finding the checksum Check so you don't have a mod loaded or verify your game files. Hovering over it displays the message 'The game data files have been altered in some way, disabling achievments in Ironman mode. #Ck2 checksum Patch#The lower 2 checks might be a check for alterations in the save file and whether steam is running or not, but I'm still testing. CK2:AGOT 2.2 Checksum: FYIO Compatible with: CK2 3.3.3 Patch 2. Where it should have a green checkmark it instead shows a red exclamation mark and a yellow checkmark. + 100*, No idea yet, but it has to be set to 0 in order for the achievements to work. + FB, No idea yet, but it has to be set to 1 in order for the achievements to work. Now I just need to make sure I replace every necessary function and we're all set The debug pointer (ck3.exe+29B076A) alters the checksum, so it's linked to +F9 and +F8 for that reason.Įdit: By manually setting all these pointers and overwriting the debug check in the checksum I can now get achievements with debug mode and mods active (and with the rules mod I just made you can also change game rules). *These get reset to 0 before entering the main menu by the game itself. + 100*, Possibly Ruler Designer? (It hasn't been implemented yet). + FB, Perhaps savegame integrity or steam check? It has to be set to 1 in order for the achievements to work. + F9, Checksum during gameplay, regular checks for integrity There is a whole list of checks, I'm currently writing a debug-mode switch for in-game use and an achievement-with-mods function.Ĭk3.exe+29B1BF0 is indeed base, but these are all the checks with what I think they do: Medieval Europe is brought to life in this epic title rife with rich strategic and tactical depth.
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